IState.h
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1 
2 #pragma once
3 
4 #include <ionCore.h>
5 #include "IEventListener.h"
6 
7 
8 class IState : public IEventListener
9 {
10 
11 public:
12 
13  virtual void Begin()
14  {}
15 
16  virtual void End()
17  {}
18 
19  virtual void Update(f32 const ElapsedTime)
20  {}
21 
22 };
virtual void Update(f32 const ElapsedTime)
Definition: IState.h:19
Definition: IState.h:8
float f32
Definition: ionTypes.h:94
virtual void End()
Definition: IState.h:16
Definition: IEventListener.h:8
virtual void Begin()
Definition: IState.h:13